Acrobatics

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Revision as of 07:50, 10 January 2019 by Nossr50 (talk | contribs) (Roll)
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Acrobatics[edit]

Experience gain[edit]

Experience in Acrobatics is gained by successfully dodging or rolling.

When you fall you gain XP based on the distance traveled as long as it is not fatal, falls from near-death heights will reward the best experience, make use of Graceful Roll to take less damage!

Super ability[edit]

Acrobatics does not currently have a super ability.

Active sub-skills[edit]

Roll[edit]

Rolling is an active sub-skill with a passive component. It provides a chance to negate fall damage based on the player's Acrobatics skill level. At level 50, the player has a 50% chance to negate damage, or 100% if Graceful Roll is activated. The chance for success is scaled against the Acrobatics skill level in a linear curve. Every level increases the chance to roll successfully by 1%. Therefore, it will always trigger at level 100.

A normal roll can be transformed into a Graceful Roll by sneaking while falling. Doing so will double the odds to roll and the amount of damage prevented.

Odds[edit]

Level Retro Mode Roll Damage
Absorbed
Graceful Roll Damage
Absorbed
Graceful
25 250 25% 7 50% 14
50 500 50% 7 100% 14
75 750 75% 7 100% 14
100 1000 100% 7 100% 14

Passive sub-skills[edit]

Dodge[edit]

Notes[edit]

Planned rework[edit]

nossr50 plans to rework Acrobatics into a different skill during the Overhaul Era. The name is likely to change but the theme will be similar.

Roll[edit]

Roll and Graceful Roll used to be considered separate skills until 2.1.0 when they got merged.