Difference between revisions of "Roll"

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(Roll: I made some mistakes)
m (Roll: Maybe I've made this table ugly..)
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level Scaling !! Classic Scaling !! Roll !! Graceful Roll  !! Damage Threshold
+
! Level Scaling !! Classic Scaling !! Roll !! Graceful Roll  !! Damage Absorbed !! Damage Absorbed Graceful
 
|-
 
|-
| 25 || 250 || 25.0% || 50.0% || 7
+
| 25 || 250 || 25.0% || 50.0% || 7 || 14
 
|-
 
|-
| 50 || 500 || 50.0% || 100.0% || 7
+
| 50 || 500 || 50.0% || 100.0% || 7 || 14
 
|-
 
|-
| 75 || 750 || 75.0% || 100.0% || 7
+
| 75 || 750 || 75.0% || 100.0% || 7 || 14
 
|-
 
|-
| 100 || 1000 || 100.0% || 100.0% || 7
+
| 100 || 1000 || 100.0% || 100.0% || 7 || 14
 
|}
 
|}

Revision as of 09:25, 10 January 2019

Roll[edit]

Rolling is an active Sub-Skill with a passive component.

Whenever you take fall damage you have a chance to completely negate the damage based on your skill level, at level 50 you have a 50% chance to prevent damage, and 100% if you activate Graceful Roll.

The chance for success is scaled against your skill level in a linear curve until 100 where it maxes out, every level in Acrobatics gives you a 1% chance to succeed.

By holding the sneak button you can double your odds to avoid fall damage and avoid up to twice the fall damage! Holding sneak will transform a normal roll into a Graceful Roll.

Rolling will not prevent death if the fall would have been fatal. Rolling will only prevent up to a certain amount of damage, which is configurable by server admins.

Odds[edit]

Level Scaling Classic Scaling Roll Graceful Roll Damage Absorbed Damage Absorbed Graceful
25 250 25.0% 50.0% 7 14
50 500 50.0% 100.0% 7 14
75 750 75.0% 100.0% 7 14
100 1000 100.0% 100.0% 7 14