Difference between revisions of "Roll"

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[[Roll|Rolling]] is an active Sub-Skill with a passive component.
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[[Roll|Rolling]] is an active sub-skill with a passive component.
  
Whenever you take fall damage you have a chance to completely negate the damage based on your skill level, at level 50 you have a 50% chance to prevent damage, and 100% if you activate [[Graceful Roll]].
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It provides a chance to negate fall damage based on the player's [[Acrobatics]] skill level. At level 50, the player has a 50% chance to prevent damage, or 100% if [[Graceful Roll]] is activated.
  
The chance for success is scaled against your skill level in a linear curve until 100 where it maxes out, every level in Acrobatics gives you a 1% chance to succeed.
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The chance for success is scaled against the Acrobatics skill level in a linear curve. Every level increases the chance to roll successfully by 1%. Therefore, it will always trigger at level 100.
  
By holding the sneak button you can double your odds to avoid fall damage and avoid up to twice the fall damage! Holding sneak will transform a normal roll into a [[Graceful Roll]].
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A normal roll can be transformed into a [[Graceful Roll]] by sneaking while falling. Doing so will double the odds to roll and the amount of damage prevented.
  
Rolling will not prevent death if the fall would have been fatal. Rolling will only prevent up to a certain amount of damage, which is configurable by server admins.
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===Odds===
 
 
====Odds====
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| 100 || 1000 || 100.0% || 100.0% || 7 || 14
 
| 100 || 1000 || 100.0% || 100.0% || 7 || 14
 
|}
 
|}
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==Notes==
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* Rolling will not prevent death if the fall would have been fatal. Rolling will only prevent up to a certain amount of damage, which is configurable by server admins.

Revision as of 16:46, 23 January 2019

Rolling is an active sub-skill with a passive component.

It provides a chance to negate fall damage based on the player's Acrobatics skill level. At level 50, the player has a 50% chance to prevent damage, or 100% if Graceful Roll is activated.

The chance for success is scaled against the Acrobatics skill level in a linear curve. Every level increases the chance to roll successfully by 1%. Therefore, it will always trigger at level 100.

A normal roll can be transformed into a Graceful Roll by sneaking while falling. Doing so will double the odds to roll and the amount of damage prevented.

Odds[edit]

Level Retro Mode Roll Graceful Roll Damage Absorbed Damage Absorbed Graceful
25 250 25.0% 50.0% 7 14
50 500 50.0% 100.0% 7 14
75 750 75.0% 100.0% 7 14
100 1000 100.0% 100.0% 7 14

Notes[edit]

  • Rolling will not prevent death if the fall would have been fatal. Rolling will only prevent up to a certain amount of damage, which is configurable by server admins.