Experience is gained by breaking blocks that are considered crops. For blocks that have several stages of growth before they can be properly harvested, those only give experience when they are fully ripe (not including pumpkin/melon stalks). Please note that these values are in the default configuration for the plugin and can be altered by editing the experience.yml file, so experience values may vary from server to server.
Underwater Crops: Kelp: 3 Tube Coral: 80 Tube Coral (Fan): 80 Brain Coral: 90 Brain Coral (Fan): 90 Bubble Coral: 75 Bubble Coral (Fan): 75 Fire Coral: 120 Fire Coral (Fan): 120 Horn Coral: 175 Horn Coral (Fan): 175 All types of dead coral (blocks or fans): 10 Seagrass (includes tall variants): 10
Flowers: Allium: 300 Azure Bluet: 150 Wither rose: 500 Blue Orchid: 150 Lilac: 50 Orange Tulip: 150 Oxeye Daisy: 150 Peony: 50 Pink Tulip: 150 Poppy: 100 Red Tulip: 150 Rose Bush: 50 Sunflower: 50 Lily Pad: 100 White Tulip: 150 Dandelion: 100 Cornflower: 150 Lily of the valley: 150
Normal Crops: Beetroots (Ripe): 50 Potatoes (Ripe): 50 Nether Wart (Ripe): 50 Carrots (Ripe): 50 Chorus Flower (Ripe): 25 Cocoa Beans (Ripe): 30 Wheat (Ripe): 50 Melon Blocks: 20 Pumpkin Blocks: 20
Vertical Crops: Sugar Cane: 30 Cactus: 30 Vine: 10 Bamboo: 10 Chorus Flower (Ripe): 25 Chorus Stalk: 1
Environmental Crops: Grass: 10 Tall Grass: 50 Fern: 10 Large Fern: 50 Red Mushroom: 150 Brown Mushroom: 150 Dead Bush: 30 Sweet Berry Bush: 300
Is activated by right-clicking on anything (except dirt) with a hoe and then harvesting crops with it. It provides triple drops and crops will be automatically replanted at a very high growth level until the ability wears off. The appropriate seed type needs to be in your inventory for this replanting.
Alternatively, right-clicking on anything except dirt with a hoe and then clicking on stonebrick, dirt, or cobble while having wheat seeds in the inventory will use the seeds to instantly convert the target blocks into mossy stonebrick, grass, or mossy cobble while the ability is active.
Green Thumb (Blocks)
Provides the chance to apply moss to dirt, cobblestone or stone bricks by right-clicking on it with wheat seeds, which will be consumed in the process. The chance for a successful convert increases with the player's Herbalism level.
Provides the chance to turn dirt into mycelium by clicking on it with a mushroom. The player must have both red and brown mushrooms in their inventory, which will be consumed in the process. The chance for a successful convert increases with the player's Herbalism level.
Green Thumb (Crops)
Provides a chance to automatically replant crops upon harvesting them with a hoe. The chance increases with the player's Herbalism level.
Increases harvesting precision, granting double drops upon harvesting crops. The chance increases with the player's Herbalism level.
Increases the amount of hunger restored by grown food (bread, carrots, potatoes, cookies, melons, mushroom soup and carrots) as the player's Herbalism level increases. The bonus hunger restoration is determined by a rank:
|Herbalism Level||Rank||Bonus Hunger Restoration|
Gives a small chance of finding rare items upon breaking specific materials with a sword. Dead bushes may yield melon seeds, pumpkin seeds and cocoa beans. Flowers may yield carrots, potatoes and apples. Smashing a naturally generated flower pot may yield an emerald, diamond or gold nugget. The chance for a drop increases with the player's Herbalism level.
- Green Thumb might be affected by nossr50's plans to rename abilities with the same name, in order to provide a clear distinction between the Green Thumb for blocks and the Green Thumb for crops.