# Roll

Rolling is an active sub-skill with a passive component. It provides a chance to negate fall damage based on the player's Acrobatics skill level. At level 50, the player has a 50% chance to negate damage, or 100% if **Graceful Roll** is activated. The chance for success is scaled against the Acrobatics skill level in a linear curve. Every level increases the chance to roll successfully by 1%. Therefore, it will always trigger at level 100.

A normal roll can be transformed into a **Graceful Roll** by sneaking while falling. Doing so will double the odds to roll and the amount of damage prevented.

#### Odds[edit]

Level | Retro Mode | Roll | Damage Absorbed |
Graceful Roll | Damage Absorbed Graceful |
---|---|---|---|---|---|

25 | 250 | 25% | 7 | 50% | 14 |

50 | 500 | 50% | 7 | 100% | 14 |

75 | 750 | 75% | 7 | 100% | 14 |

100 | 1000 | 100% | 7 | 100% | 14 |