Unarmed

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Unarmed
Unarmed
Tool

Fists

Super Ability

Berserk

Active Subskills

None

Passive Subskills
  • Arrow Deflect
  • Disarm
  • Iron Arm Style
  • Iron Grip
  • Limit Break
Interacts With
  • Monsters
  • Players


Unarmed is a combat skill which allows players to use their fists as if they were a proper weapon.

Experience gain[edit]

Experience in Unarmed is gained by dealing damage with your fists to mobs, or players.

The experience gained is based on how much damage you deal to a mob, or player. In addition to this, each mob has its own experience multiplier, which can be changed within the configuration files.

Super ability[edit]

Berserk[edit]

The Berserk ability is activated by right clicking with no items equipped, whilst you have a block or mob 'selected' in your crosshairs and then left clicking. Clicking when your crosshairs are aimed at something yet not selected (e.g., a faraway block) will not trigger the ability, nor ready the ability.

When activated, Berserk has a few benefits. Firstly, if you left click on stone bricks they will change into cracked stone bricks. Secondly, blocks with no blast resistance (leaves, grass blocks, dirt, etc.) will break much faster with your bare hands. Thirdly, you receive a +50% damage boost on top of your current level's damage boost.

The duration of Berserk increases by 1 second every 50 (5 normal) levels, and starts at 2 seconds at level 1.


Ability length[edit]

Normal Mode Retro Mode Ability time (seconds)
1 10 2s
5 50 3s
10 100 4s
15 150 5s
20 200 6s
25 250 7s
30 300 8s
35 350 9s
40 400 10s
45 450 11s
50 500 12s
100 1000 22s

Note: The above listed values only apply with the default configuration.

Passive sub-skills[edit]

Arrow Deflect[edit]

The Arrow Deflect passive sub-skill provides a chance to both deflect an arrow, and cause said arrow to ricochet back and hit your attacker. The chance to cause an arrow to be flung back at your attacker is much lower than that of a normal deflect.

When this sub-skill unlocks at level 200 (20 standard), it only has one rank but the chance to deflect continues to increase every 100 (10 normal) levels.


Arrow deflect chance[edit]

Normal level Retro level Percentage
20 200 10%
30 300 15%
40 400 20%
50 500 25%
60 600 30%
70 700 35%
80 800 40%
90 900 45%
100 1000 50%
Note: The above listed values only apply with the default configuration.

Disarm[edit]

The Disarm passive sub-skill provides a chance to disarm your opponent in a pvp fight. This has no effect in pve; e.g., you cannot disarm a skeleton. This sub-skill can cause a player to drop anything currently held in their main hand, from blocks, to food, to weapons. Said item will drop on the ground, where you or your opponent will have a chance to pick it up.

This sub-skill has a maximum chance of 33%, which is attained at level 1000 (100 normal). It is unlocked at level 250 (25 normal).

Percentages for Disarm chance[edit]

Normal level Retro level Percentage
25 250 8%
30 300 9%
35 350 11%
40 400 13%
45 450 14%
50 500 16%
55 550 18%
60 600 19%
65 650 21%
70 700 23%
75 750 24%
80 800 26%
85 850 28%
90 900 29%
95 950 31%
100 1000 33%
Note: The above listed values only apply with the default configuration.

Iron Arm Style[edit]

The Iron Arm Style passive sub-skill provides extra damage to mobs and players you attack with your bare hands, which increases based on your Iron Arm Style rank. By default, this sub-skill adds +4 damage (2 hearts) at rank 1. Note that this is raw damage, prior to armour calculation - think of it like the +4 damage displayed on a wooden sword. Your rank increases at a configurable level threshold.


Damage increase ranks[edit]

Normal level Retro level Rank Damage
1 1 1 +4
25 250 2 +7
50 500 3 +9
75 750 4 +11
100 1000 5 +13
Note: The above listed values only apply with the default configuration.

Iron Grip[edit]

The Iron Grip passive sub-skill which exists solely to provide you with a chance to negate another player's Disarm skill. Iron grip has a 100% chance at level 1000 (100 normal), which will effectively make it impossible for you to be disarmed.

This sub-skill is unlocked at level 600 (60 normal) and starts with a 60% chance to not be disarmed. It increases by 1%, every 10 (1 normal) levels.


Percentages for Iron Grip chance[edit]

Normal level Retro level Percentage
60 600 60%
61 610 61%
62 620 62%
80 800 80%
81 810 81%
82 820 82%
98 980 98%
99 990 99%
100 1000 100%
Note: The above listed values only apply with the default configuration.

Limit Break[edit]

The Limit Break sub-skill is intended to make Protection IV players less tanky and for you to feel more powerful for having a high skill level. Limit Break has 10 ranks, each rank gives 1 extra raw damage, this is damage before reductions from armor and enchantments. The net result is you deal about 50% more damage with an end game skill compared to before. At max rank, you can two-hit a player in normal diamond armor, whereas it takes around five hits to kill a player in Protection IV diamond Armor.

The limit break sub-skill is unlocked at level 100 (10 normal).

Damage increase ranks[edit]

Normal level Retro level Rank Damage
10 100 1 +1
20 200 2 +2
30 300 3 +3
40 400 4 +4
50 500 5 +5
60 600 6 +6
70 700 7 +7
80 800 8 +8
90 900 9 +9
100 1000 10 +10
Note: The above listed values only apply with the default configuration.

Trivia[edit]

  • Many servers have disabled the Unarmed skill, due to the feeling that it 'devalues' weapons such as swords.
  • Unarmed can be useful in a pinch, if you enable the configuration setting to allow damage and experience gain with held items.


Primary Skills